Plague Survivor is a survivor-style action game sample made with Unity and OSK Framework. 

Link: https://github.com/O-S-K/OSK-Framework

The project is designed as both a playable demo and a practical framework showcase. It demonstrates how OSK modules can work together in a real game flow, including menu navigation, gameplay HUD, level-up choices, weapon upgrades, passive items, boss waves, drops, save data, debug tools, pooling, and centralized runtime updates.

 You fight waves of infected enemies, collect XP and gold, choose new weapons or passive upgrades, survive boss encounters, and build stronger combinations over time. 

The game includes multiple enemy behaviors, active weapons, map drops, color themes, mobile joystick controls, dash, chest rewards, and a debug console for fast testing. 

Built to demonstrate: 

OSK Main.UI for menus, popups, HUD, game over, transition screens 

OSK Main.Event for gameplay communication 

OSK Main.Pool for enemies, bullets, drops, XP gems, damage text, and VFX 

OSK Main.Mono for centralized update/tick logic 

OSK Main.Data for save data, gold, upgrades, and best run stats Feature-oriented game architecture Runtime performance patterns for survivor-style games 

This project is useful for anyone who wants to learn how to structure a Unity game around OSK Framework instead of only reading isolated API examples. 

Link Source Code: https://github.com/O-S-K/game_Survivor

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Plague Survivor.apk 84 MB

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